#pragma once

#include "Projectile.h"

class Grenade : public Projectile
{
public:
	Grenade();
	~Grenade();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;

private:
	float m_fFuseTime;
	float m_fRadius;
	
};

